Radio 4's Front Row
is one of the BBC's most popular and well-regarded magazine shows on
arts and entertainment, so it was pretty neat to be asked to come on and
talk about writing for videogames for an audience of listeners who are
likely to be outside the wheelhouse of most things games related...
This month has seen two big new releases in the video gaming world: the highly anticipated No Man Sky, which promises an infinite, constantly regenerating universe for players to discover, and the latest instalment in the sci-fi blockbuster franchise Deus Ex: Mankind Divided. From an economic perspective, games have outperformed other creative industries for years, and they're also nurturing the best creative writing talent.
So how do writers fit in to this multi-billion pound industry? Novelist and scriptwriter James Swallow, whose game writing credits include Deus Ex: Mankind Divided and No Man's Sky, and scriptwriter and story designer Rhianna Pratchett, whose credits include Lara Croft: Tomb Raider, discuss.
Samira Ahmed interviewed m'colleague Rhianna Pratchett and I on last Friday's show, where we talked about our work on the Tomb Raider and Deus Ex
games, as well as the nature of narrative design and the future of game
stories; check out the show here via this Link - Rhi and I are on from
the 13:26 mark...